Substance 3D Introduction


Course Facts

  • 3 day course
  • Our Trainers are Authorised Professionals
  • Live Online or Classroom-based
  • Certificate of completion
  • Maximum class size of 6 for scheduled courses
  • Unlimited support after your course
  • Courses at all levels: Introduction, Intermediate, Advanced and Masterclasses

Course Outline

  • Introduction to Substance 3D
  • Introduction to Shapes
  • Intro to Substance 3D Stager
  • Materials
  • Lighting
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Booking a private training session allows you to focus on your exact needs on dates that work best for you or your team.

  • Sessions can be run online or in person, on your site or at our London training centre.
  • We manage training for many of the UK’s largest companies, taking care of all the admin, working with you to ensure the perfect course.
  • Our expert trainers will first understand your requirements and then tailor each session to your exact specification.
  • We offer a free consultation service to work out every detail of your course.

Prices for bespoke sessions with our expert trainers start at £525 + VAT.

Overview

Our three day course teaches the basics of creating 3D textures and materials, showing students would learn how to use the different tools and features in Substance 3D such as filters, generators, and presets to achieve desired textures on 3D models and assets. By the end of the course, students will have a solid understanding of Substance 3D workflow and be able to create their own custom PBR materials for use in 3D rendering and animation projects. All our Adobe Substance 3D courses are taught by industry professionals who are also Adobe Certified Professional trainers. They will share years of their industry experience with you, imparting best practice techniques as well mastery of the tools. Topics covered include Introduction to Substance 3D, Introduction to shapes, Introduction to Substance 3D stager, Materials, Lighting, Finishing and Introduction to Substance 3D painter.
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Course Outline

Introduction to Substance 3D

  • Use Substance 3D Stager to compose and render state-of-the-art 3D scenes in a virtual studio
  • Use Substance 3D Painter to texture 3D models in real time
  • Use Substance 3D Sampler to create 3D materials and lights from real-life images
  • Use Substance 3D Designer to create materials, patterns, image filters, environment lights and 3D models with infinite variation

Introduction to Shapes

  • Introduction to Shape creation
  • Working with tile generators
  • Making complex shapes
  • Combining shapes
  • Colouring and rendering

Intro to Substance 3D Stager

  • Navigating the Workspace
  • UI Overview
  • Interacting with your 3D model
  • Importing 3D models to Stager
  • Layout tools
  • Collision

Materials

  • Introduction to Materials
  • Editing Material properties
  • Applying materials to objects
  • Reusing Materials in a scene
  • Import objects with materials
  • Add images as material layers
  • Decals

Lighting

  • Image-Based lighting
  • Traditional 3D lighting
  • Environment lights and light textures
  • Physical lights
  • Creating lights from starter assets
  • Emissive materials
  • Cameras

Finishing

  • Realtime and Raytraced rendering
  • The AI-Powered Match Image feature
  • The Final Render
  • Augmented Reality and exporting your model to the Web

Introduction to Substance 3D Painter

  • UI overview
  • Importing models and basic navigation
  • Texture Map overview
  • The Layer Stack
  • Basic masking
  • Assigning materials
  • Prepping your model for import
  • Exporting Texture Maps and SBSARs
  • Baking Mesh Maps
  • Generators
  • Levels
  • Filters
  • Anchor Points
  • Smart Materials
  • Smart Masks
  • Filters
  • Brushes
  • Textures, Alphas and Normals
  • Environments and display settings
  • Painting Tools, Projections and Cloning
  • Updating your model
  • Quick Masking
  • The Resource updater

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We offer unlimited training support after your course.

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One-to-one tuition or a private group training with just you or your colleagues.

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