Programming in Objective-C Introduction
Course Facts
- 2 day course
- Live Online or Classroom-based
- Certificate of completion
- Maximum class size of 6 for scheduled courses
- Unlimited support after your course
- Courses at all levels: Introduction, Intermediate, Advanced and Masterclasses
Course Outline
- Setup and First Run
- Memory and Pointers
- Thinking in Objects
- Basics of Objective-C
- OOP in Objective-C
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Overview
Course Outline
Setup and First Run
- Downloading and Installing Xcode
- Your First Application
- Creating a Simple Command Line Project
Memory and Pointers
- Arrays
- Loops
- Text Strings
- Pointers
- Header Files
Thinking in Objects
- Accessors
- Inheritance
- Composition
- Built-in Classes
Basics of Objective-C
- NSLog Basics
- Using Methods
- Accessors
- Creating Objects
- Basic Memory Management
- Declaring a Class
- Implementing a Class
OOP in Objective-C
- Introducing Instance Variables
- Accessing Instance Variables
- Using Getter and Setter Methods
- Introducing Properties
- Using Properties
- Implementing Behaviour
Objective-C Classes, Objects, and Methods
- Creating an Objective-C Class
- Declaring Interfaces and Instance Variables
- Sending Messages (Methods)
- Working with the Implementation File
- Implementing Methods
- Using Our New Class
- Taking Class Methods to the Next Level
- Accessing the Xcode Documentation
Memory, Addresses, and Pointers
- Understanding Memory
- Understanding Memory Address Basics
- Requesting Memory
- Deallocating Memory
- Understanding Pointers
- Managing Memory in Objective-C
- Using the Retain/Release Model
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SEE COURSESUseful Links
- Develop apps for Apple platforms – Learn the basics of Xcode, SwiftUI, and UIKit to create compelling apps