iOS App Development Introduction


Course Facts

  • 3 day course
  • Live Online or Classroom-based
  • Certificate of completion
  • Maximum class size of 6 for scheduled courses
  • Unlimited support after your course
  • Courses at all levels: Introduction, Intermediate, Advanced and Masterclasses

Course Outline

  • Xcode
  • Interface Builder
  • Cocoa Touch Design Patterns
  • Table Views
  • Navigation
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  • Sessions can be run online or in person, on your site or at our London training centre.
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  • Our expert trainers will first understand your requirements and then tailor each session to your exact specification.
  • We offer a free consultation service to work out every detail of your course.

Prices for bespoke sessions with our expert trainers start at £525 + VAT.

Overview

This course gives delegates hands-on proficiency with Swift 2.0 and the Foundation framework for iPhone and iPad development. The goal to to be able to produce mobile apps for iOS devices: iPhone, iPad and iPod Touch. Students will get up to speed on Xcode and Interface Builder. Delegates will be able to access iPhone and iPad user input from touches, and will set up and manage iPhone and iPad controls such as text fields, buttons and pickers. They will work with the iPhone's table views, navigation controllers and other UI components, and learn how to persist iPhone and iPad application state and user data.
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Course Outline

Xcode

  • Using Xcode to edit, build, and debug iPhone applications
  • Managing project resources

Interface Builder

  • Overview of Interface Builder as a world-class GUI tool
  • Designing your iPhone app's UI
  • Connect the UI to your code
  • Learning the real meaning behind File's Owner, First Responder, and other mysteries

Cocoa Touch Design Patterns

  • Understanding how Apple leverages Model-View-Controller
  • Understanding how Apple leverages other design patterns in the iPhone's UIKit framework

Table Views

  • Working with the iPhone SDK's UITableView
  • Working with UITableViewController
  • Implementing data source and delegate methods to present data and interact with the user

Navigation

  • Using the iPhone's navigation controller
  • Using the tab bar controller
  • Using other UIKit components
  • Using iPad-specific controls such as popovers

Handling Touch Events

  • Managing standard iPhone and iPad UI controls
  • Managing custom components correctly in response to user input

Custom Drawing

  • Learning to use Core Graphics and Core Animation to customise iPhone and iPad UI components
  • Displaying and manipulating images
  • Providing rich animation for graphical elements

Screen Layout on Different Devices

  • Using Auto Layout for dynamic screen layout
  • Using Size Classes to customise layouts for different devices

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