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Adobe Animate Masterclass With ACP Exam | Training Course


  • Animate Introduction

    We use Transmedia all the time and this course was as good as always. Lee is a wonderful trainer, very patient and answered all my extra questions. Thank you!

    Ogilvy
    January 2025
  • Animate Introduction

    Great trainer, nice friendly welcome and I learned a lot. Very worthwhile and highly recommended.

    Fiora Agency
    February 2025
  • Animate Introduction

    The course was great, well organised and our trainer made it all easy to understand. I learned a huge amount. No idea I could do so much with Animate! Will be back for the Advanced course.

    The Open University
    January 2025
  • An excellent trainer with extreme depth of knowledge in the product. Also some really good and helpful shortcuts.

    February 2025
  • Great delivery, enjoyable training session.

    February 2025

Course Facts

  • 4 day course (according to needs)
  • Our Trainers are Authorised Professionals
  • Live Online or Classroom-based
  • Certificate of completion
  • Maximum class size of 6 for scheduled courses
  • Unlimited support after your course
  • Courses at all levels: Introduction, Intermediate, Advanced and Masterclasses

Course Outline

  • Working in the Animation Industry
  • Project Setup and Interface
  • Organising Animate Documents
  • Creating and Modify Multimedia Elements
  • Publishing Digital Media
  • Adobe Certification Preparation and ACP Exam
FULL OUTLINE

Courses in this Masterclass

  • Animate Introduction

    We use Transmedia all the time and this course was as good as always. Lee is a wonderful trainer, very patient and answered all my extra questions. Thank you!

    Ogilvy
    January 2025
  • Animate Introduction

    Great trainer, nice friendly welcome and I learned a lot. Very worthwhile and highly recommended.

    Fiora Agency
    February 2025
  • Animate Introduction

    The course was great, well organised and our trainer made it all easy to understand. I learned a huge amount. No idea I could do so much with Animate! Will be back for the Advanced course.

    The Open University
    January 2025
  • An excellent trainer with extreme depth of knowledge in the product. Also some really good and helpful shortcuts.

    February 2025
  • Great delivery, enjoyable training session.

    February 2025

Course Dates

These are the dates for the first part of the Masterclass: Animate Introduction. More experienced users may wish to start with the next level: Animate Advanced.

Enquire Now

We are currently updating our schedule for this course. Please enquire for the next available dates.

Adobe Animate Private One-to-One Training

One-to-one tuition tailored to your exact requirements. Your choice of duration, dates and content.

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Adobe Animate Team Training for Companies

Group bookings provide you with the most cost-effective way to train your team.

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Adobe Animate Masterclass With ACP Exam — Team Training and Bespoke Sessions

Booking a private training session allows you to focus on your exact needs on dates that work best for you or your team.

  • Sessions can be run online or in person, on your site or at our London training centre.
  • We manage training for many of the UK’s largest companies, taking care of all the admin, working with you to ensure the perfect course.
  • Our expert trainers will first understand your requirements and then tailor each session to your exact specification.
  • We offer a free consultation service to work out every detail of your course.

Prices for bespoke sessions with our expert trainers start at £595 + VAT, depending on the course and number of people.
Costs include all preparation time to customise the course to your exact requirements.

Overview of Adobe Animate Masterclass With ACP Exam

Our Animate Masterclass is aimed at those with none, limited or an intermediate knowledge of Animate. Rather than attending a single, intensive class, our flexible approach allows you to follow the agenda that best meets your needs, taking any combination of Introduction, Intermediate and Advanced, on the dates that suit you. In combination, you'll gain all the knowledge you need to pass the Adobe Animate ACP Exam. And whether you take all three classes or just two, you'll always pay less than if you book the classes separately. All our Adobe Animate courses are taught by industry professionals who are also Adobe Certified Professional trainers. They will share years of their industry experience with you, imparting best practice techniques as well mastery of the tools. Our free Training Needs Analysis will help you decide whether the Introduction or the Intermediate Animate course is your best starting point. Our recommendation is usually to allow at least 3 to 4 weeks between classes, depending on your study time. When you've completed the curriculum you need to meet your goals, we'll arrange for you to take the ACP exam. Topics covered include Working in the animation industry, Project setup and interface, Organising animate documents, Creating and modify multimedia elements, Publishing digital media and Taking the ACP exam. Please note that there is a separate cost for the exam.
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Course Outline for the Adobe Animate Masterclass With ACP Exam Training Course

Working in the Animation Industry

  • Identifying the purpose, audience and audience needs for preparing video editing projects and determining whether content is relevant to those needs
  • Understanding key terms such as client goals, target audience, audience needs, demographics, accessibility, user experience and appropriate design for target devices etc.
  • Identifying requirements for projects/publications when creating animations and interactive content
  • Tutorials: how to succeed as a digital designer, design thinking and designing accessible experiences at scale
  • Communicating effectively with colleagues and clients about design plans
  • Understanding key terms such as thumbnail sketches, storyboards, specifications, design process, wireframes, mockups, prototypes, iterations, drafts, feedback loop etc.
  • Demonstrating knowledge of basic project management concepts such as project scope, scope creep, cloud utilisation and file management
  • Determining the type of intellectual property rights, permissions and licensing required to use specific content
  • Identifying legal and ethical considerations for using third-party content
  • Understanding key terms such as Creative Commons, public domain, copyright, intellectual property, derivative work, commercial use, attribution, work for hire, fair use, fair dealing, property release, rights, permissions, licensing and intellectual property
  • Identifying when and how to obtain permission to use images, audio or video
  • Identifying permission to use images of people and locations, including model release, location release, permission to use a person’s face or restricted location
  • Demonstrating knowledge of animation and interactive media principles
  • Understanding key terms such as frame rate, image and video resolution, aspect ratio, file formats, audio sampling rates, image size, file types, vector graphics, bitmap images, frames, keyframes, tweens, frame-by-frame animation, easing, guides, masks, symbols, etc.
  • Demonstrating knowledge of interactive media including key terms such as events, listeners, variables, dynamic text, JavaScript, methods, functions, classes, etc.
  • Understanding and using key terms related to multiplatform animation including Apple iOS, Google Android, Microsoft Windows, Apple macOS, HTML5 Canvas, Adobe AIR, Virtual Reality (VR), WebGL, Animated GIF, video, sprite sheets etc.
  • Tutorials: animation terminology, basic animation tools and working with colour

Project Setup and Interface

  • Creating files with the appropriate settings for multimedia projects
  • Understanding key concepts such as document type, presets, width, height and frame rate
  • Manage document settings for specific project needs
  • Understanding key properties such as width and height, units, stage colour, frame rate, accessibility (ActionScript 3.0 only)
  • Understanding key concepts such as the impact of frame rate on timing and pacing, preparing documents at the proper size for intended use etc
  • Tutorials: creating documents, time and transparency
  • Navigating, organising and customising the application workspace
  • Identifying elements, customising the Animate workspace and using visual aids for layout
  • Identifying, navigating and manipulating elements of the Animate interface
  • Understanding key concepts such as menus and tools, Stage and Pasteboard, using/switching default workspaces, showing, hiding, grouping, and docking panels, using the workspace switcher and the Window menu and customising, saving and resetting workspaces
  • Configuring application preferences
  • Understanding key concepts such as General, Sync Settings, Drawing, etc.
  • Navigating a document
  • Understanding key concepts such as pan, zoom, play, pause, keyboard/mouse shortcuts, spacebar, Rotation tool, Time Scrub tool etc.
  • Customising toolbar and timeline tools
  • Understanding key concepts such as the Drag and drop tools, creating miniature toolbars, customising the Timeline, Properties, Library etc.
  • Understanding key concepts such as adding, showing, hiding, removing and locking/unlocking guides, setting colour, using grids and rulers including snap and align options etc.
  • Tutorial: workspace basics, configuring application preferences and using stage tools
  • Importing into and managing assets in an Animate project
  • Understanding key concepts such as importing layers from .psd or .ai files, image files, audio files, video files, CC libraries, importing using menus or drag and drop etc.
  • Understanding key concepts such as using the Library panel (renaming, deleting, moving, duplicating, searching and previewing assets), updating and importing files, selecting unused items, creating new symbols and folders, working with multiple libraries and differentiating between Graphic symbols, Button symbols, Movie Clip symbols and other library assets (fonts, bitmaps, sounds, etc)
  • Tutorials: loading external media and working with Libraries
  • Managing colours, swatches, gradients and brushes including setting the active fill and stroke colour
  • Understanding key concepts such as colour picker, colour panel, eyedropper tool, hexadecimal values, alpha, Bitmap fill etc.
  • Understanding key concepts such as Colour panel, editing colour and transparency stops, radial and linear gradients, Gradient Transform tool etc.
  • Creating and customising a gradient
  • Creating, managing and editing swatches including using the Swatches panel, swatch types (tagged, solid, bitmap, and gradient), colour sets etc.
  • Creating and editing brushes (stroke, fill, types of and the width tool), existing and custom brushes and presets
  • Tutorials: colours, strokes, fills, gradients and Camera Raw

Organising Animate Documents

  • Using the Timeline panel to organise content in space and time
  • Managing and organising layers
  • Understanding key concepts such as creating, deleting, locking/unlocking, duplicating, selecting, naming/renaming layers, visibility, outline mode, layer height, rearranging layer folders, Advanced Layers Mode etc.
  • Recognising the different types of layers in the Layers panel
  • Understanding key concepts such as Normal, Mask, Masked, Folder, Guide and the Camera layer
  • Managing content over time
  • Understanding key concepts such as frames, frame span and keyframes
  • Tutorials: using the Timeline, creating Timeline Layers and using Frames and Keyframes
  • Modifying layer visibility using transparency and masks
  • Understanding key concepts such as hide/show individual layers or groups and adjusting transparency
  • Creating, applying and manipulating masks including Mask layer, nesting masked layers, animate mask layer etc.
  • Tutorials: Mask Layers, Symbol Instances, Frame Picker and Auto-Lip sync

Creating and Modify Multimedia Elements

  • Using core tools and features to create and modify vector elements
  • Using key tools including the Pen tool, Pencil tool, Paint Brush tool, Brush tool, Fluid Brush, primitive tools, shape tools, etc.
  • Understanding key concepts such as Fill and Stroke and object drawing mode
  • Modifying and editing vector graphics using a variety of vector tools including the Free Transform tool, the Gradient Transform tool, Width tool, Anchor Point tools, Pen tool, eraser tool, Paint Bucket tool, Ink Bottle tool, selection tools, etc.
  • Tutorials: editing the motion path of tween animation, drawing and some of the basic tools
  • Adding and manipulating text using appropriate settings
  • Using type tools to add typography to a project
  • Understanding key techniques such as how to use the Text tool, point vs. area type, Static Text vs Dynamic Text vs Input Text etc.
  • Adjusting key character settings including font, size, style, alignment, line spacing and indentation, horizontal and vertical type, anti-aliasing settings etc.
  • Adjusting paragraph settings such as indention, alignment, paragraph spacing, etc.
  • Converting text to graphics including using break apart, convert to bitmaps and the benefits/disadvantages etc.
  • Configuring Dynamic Text and Input Text areas
  • Understanding key concepts such as instance name, font selection, embedding type characters etc.
  • Tutorials: elements, classic text and working with the Text Layout framework
  • Making, managing and manipulating selections using a variety of tools including the Selection tool, Subselection tool, Lasso tool, Magic Wand tool, Polygon tool, etc.
  • Modifying and refining selections using various methods including selecting multiple objects with selection tools or timeline, moving and grouping objects, the Regular Selection tool vs Subselection tool etc.
  • Grouping and ungrouping selections including modifying grouped objects, entering a group etc.
  • Tutorials: selecting objects, moving, copying and arranging objects
  • Using basic techniques to manipulate digital graphics and media within an animation, including rotating, flipping and transform objects, selections, groups, symbols and graphical elements
  • Understanding key concepts such as transform, align, distribute and spacing, skew and rotate, 3D Translation and 3D Rotation (ActionScript 3.0 only) etc.
  • Using the camera to modify the view of the document including adding/removing camera, rotate, pan, zoom, tint/colour adjustments (ActionScript 3.0 only) etc.
  • Applying basic auto-correction methods and tools including optimising, smoothing, straightening, etc.
  • Modifying and editing vector graphics using a variety of techniques including converting lines to fill, expanding fill, combining objects with union, intersect, punch, and crop, etc.
  • Adjusting appearance of objects and selections using various tools including Fill and Stroke properties, variable width strokes, opacity, Eyedropper tool, vector and pattern brushes etc.
  • Converting between bitmaps and vectors including tracing bitmaps, converting vectors to bitmaps, setting colour threshold, minimum area, corner threshold, curve fit etc.
  • Tutorials: sliding an object across the stage, camera in animate and variable width strokes
  • Modifying the appearance of design elements using effects and graphic styles
  • Using effects to modify symbol instances
  • Applying, editing and managing filters including remove and delete filters, colour effects and blending modes
  • Tutorials: Tutorials: Graphic filters, Symbol Instances, Frame Picker and Auto-Lip sync
  • Creating and modifying animations
  • Applying and adjusting transformations using keyframes including types of keyframes, adjusting properties using keyframes such as position, scale, rotation, skew, colour, filter etc.
  • Animating objects using frame-by-frame and tween techniques including keyframes, shape, motion, and classic, inverse kinematic (IK) tweens, onion-skinning, morphing, easing, armature, pose, motion editor, motion path, nesting etc.
  • Modifying and manipulating symbols for animation including movie clips, graphics, looping options, Frame Picker, when to use different symbol types, understanding that different symbol types have different internal timelines, understanding the relationship between symbol timeline and parent timeline (both dependently and independently)
  • Tutorials: Tutorials: Frames and Keyframes, Animation basics and using the Frame Picker to update graphic symbols
  • Adding interactive or dynamic content to a document including adding buttons, using movie clips for interactivity, dynamic text, instance naming rules and conventions, etc.
  • Manipulating interactive text elements using code including input text, dynamic text, web fonts (HTML 5 Canvas only)
  • Adding and modifying code including using the Actions panel, using ActionScript or JavaScript depending on document type, button states, Actions Wizard, Code Snippets panel, referencing external content and timeline navigation
  • Tutorials: creating buttons, using the Action Wizard and adding interactivity with code snippets
  • Controlling and configuring audio and video in a project including key concepts such as Audio Sync Options (Start, Event, Stream), mono, stereo, left/right channel, fade in/out, fade left to right/right to left, compression, MP3, speech, ADPCM and RAW
  • Incorporating video into a project including understanding key concepts such as MPEG-4, Adobe Media Encoder, encoding video, bitrate, FLVPlayback component (ActionScript 3.0), Video component (HTML 5) and the Video Import wizard
  • Tutorials: using audio, compressing and exporting audio and adding and incorporating video

Publishing Digital Media

  • Preparing content for export to web, screen, and other platforms
  • Checking a document for errors and project specifications
  • Understanding key concepts such as testing movies, publishing settings, accessibility options, hidden layers, animation timing, testing multiple devices, project size in bytes, proofreading text, project dimensions etc.
  • Export assets from an Animate document
  • Saving in native file formats for Animate (.fla or .xfl) including Save vs Save as…, file name and location, saving to CC library, Animate template etc.
  • Exporting assets from an Animate document including video, animated GIFs, image sequences, .svg files etc.
  • Publishing final documents including document publish settings appropriate for the platform, file location and other settings specific to the platform, SWF, APP, EXE, AIR, HTML5, JS, APK, WebGL and publishing profiles
  • Tutorials: exporting graphics and video to various file formats and publishing documents

Adobe Certification Preparation and ACP Exam

  • Work through exam preparation sheet and sample exam questions
  • Taking a practice exam
  • Final questions and answers
  • Taking the Animate ACP Exam

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