Objectives
This three-day, hands-on course starts with motion graphics fundamentals and moves into compositing, animation, and the world of 3D. Explore new intelligent templates to quickly and flexibly create high-quality effects, titles, transitions, and generators as well as create rigs to adjust related parameters with a single control.
Pre-requisites
Basic knowledge of OS X and basic computer navigation; basic knowledge of motion graphics terminology is highly recommended.
Course includes
A comprehensive set of reference notes covering course topics, follow-up telephone support and, for training on Transmedia premises, lunch and refreshments.
Course outline
Getting Around in Motion
- Following a New Paradigm
- Opening Motion
- Importing Video
- Setting a Play Range,
- Transforming and Duplicating a Clip
- Adding Effects
- Hiding and Showing the Project Pane
- Stylizing with Filters
- Framing with a Mask
- Compositing with a Blend Mode
- Adding Text
- Animating with Text
- Using Library Content
- Arranging Layers
- Using Function Keys and Outputting Projects
Building a Composite
- Setting Up a Project
- Creating a Background Using the Inspector
- Using Photoshop Files
- Compositing with Blend Modes and Filters
- Editing in Motion
- Making Overwrite Edits
- Managing Timeline Tracks
- Applying Masks and Using Clones and Importing Motion Projects
Creating Animation with Behaviors
- Adding Basic Motion Behaviors
- Stacking Behaviors
- Using Basic Motion Behaviors in 3D
- Using Simulation Behaviors
- Applying Parameter Behaviors
- Cloning a Group and Combining Behaviors and Adding a Light
Animating with Keyframes
- Recording Keyframes
- Changing Keyframes Interpolation
- Setting Keyframes Manually
- Using Keyframes on Multiple Parameters
- Working with Multiple Keyframe Curves and Animating Crop with Keyframes
Creating Content with Generators, Shapes and Paint Strokes
- Drawing Shapes
- Creating a Background with a Generator
- Searching for Content
- Modifying Animated Content
- Masking with Images
- Importing Vector Graphics
- Working with Paint Strokes
- Using Shape Behaviors and Using the Bezier Tool
Creating Text Effects
- Creating, Formatting and Styling Text Layers
- Saving and Applying Text Style Presets
- Duplicating, editing and Aligning Text Layers
- Applying Text Behaviors
- Using the Glyph Tool
- Saving a Text Animation Favorite and Adding Motion Blur
Working with Particle Emitters and Replicators
- Using Emitters to Make Particle Systems
- Adjusting Emitter and Cell Controls in the Inspector
- Adding Cells
- Using Emitters from the Library
- Replicating Elements and Modifying Replicator Presets
Using Audio
- Importing Audio
- Setting Markers and Keyframes in the Audio Editor
- Working with Audio and Video
- Editing to the Beat and Animating with Audio
Speed Changes and Optical Flow
- Creating Constant Speed Changes
- Using Frame Blending and Optical Flow
- Creating Speed Ramps with Keyframes
- Creating Speed Effects with Retiming Behaviors and Using Time Filters
Stabilising, Tracking and Keying
- Tracking and Stabilizing a Shot
- Keying Greenscreen Footage
- Creating Garbage Masks and Correcting Color for Seamless Compositing
Publishing Smart Templates for Final Cut Pro X
- Setting up the Final Cut Pro Project
- Working with Effects Presets
- Modifying Effects Presets,
- Creating Smart Motion Templates
- Completing the Animation
- Using Build In and Build Out Markers and Publishing Parameters
Rigging and Publishing Widgets
- Rigging a Checkbox Widget
- Modifying, Testing and Publishing a Widget
- Deconstructing a Transition Project
- Rigging a Pop-up Widget
- Using the Link Parameter Behavior
- Creating a Final Cut Effect
- Rigging the Slider Widget and Publishing Widgets and Parameters
Building a 3D Scene
- Making 3D Transformations in the Canvas
- Converting 2D Groups to 3D
- Adding and Working with Cameras
- Arranging and Modifying Groups and Layers in 3D Space and Mixing 2D and 3D Groups
Animating Cameras and Using Advanced 3D Features
- Animating a Camera with Behaviors
- Using Advanced 3D Features
- Working with Depth of Field
- Turning on Reflections
- Using Lights and Shadows and Exporting Advanced 3D Features
Certification Exam (optional)
- Students take an end user exam to earn Apple Certified Pro, Motion 5 Level One status