3D Studio Max 2012 - Advanced Animation Techniques

Duration: 1 Day

Objectives

This course is designed to advance the students ability for modelling within 3D Studio Max including the application of polygonal and curved surface modelling.

Pre-requisites

Delegates are required to have attended the 3D Studio Max Fundamentals course, or have equivalent knowledge.

Course includes

A comprehensive set of reference notes covering course topics, follow-up telephone support and, for training on Transmedia premises, lunch and refreshments.

Course outline

Spline Animation for Cameras

  • Path creation for camera
  • Setting first vertex
  • Camera linking/control
  • Control dummies
  • Path constraints
  • Camera animation to paths

Spline Animation For Objects

  • Sub-Object creation
  • Object repetition for Spline animation
  • Path animation for objects
  • Object to path setup
  • Object animation

Creating A Model for Morphing

  • The base model
  • Creating morph targets

Assigning to the morpher

  • Target setup
  • Animating
  • Control morph model

Defining A Human Character

  • From box to boxcar to biped
  • Understanding the ‘character’

Further Animation types

  • Motion capture

Biped – Overview

  • Introduction
  • Basic animation
  • Forward and inverse kinematics
  • Loading in preset motions

Adding a ‘Skin Mesh’ to Skeleton (bones and skin overview)

  • Soft skinning
  • Physique
  • Deforming mesh skins via bone animation

This course is available as a private or customised course. Contact us for further information and to customise this course to your exact requirements:

Phone us: 0208 269 4260Book Now

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