Motion 101: Introduction to Motion 5.0

Duration: 3 Days

Objectives

This three-day, hands-on course starts with motion graphics fundamentals and moves into compositing, animation, and the world of 3D. Explore new intelligent templates to quickly and flexibly create high-quality effects, titles, transitions, and generators as well as create rigs to adjust related parameters with a single control.

Pre-requisites

Basic knowledge of OS X and basic computer navigation; basic knowledge of motion graphics terminology is highly recommended.

Course includes

A comprehensive set of reference notes covering course topics, follow-up telephone support and, for training on Transmedia premises, lunch and refreshments.

Course outline

Getting Around in Motion

  • Following a New Paradigm
  • Opening Motion
  • Importing Video
  • Setting a Play Range,
  • Transforming and Duplicating a Clip
  • Adding Effects
  • Hiding and Showing the Project Pane
  • Stylizing with Filters
  • Framing with a Mask
  • Compositing with a Blend Mode
  • Adding Text
  • Animating with Text
  • Using Library Content
  • Arranging Layers
  • Using Function Keys and Outputting Projects

Building a Composite

  • Setting Up a Project
  • Creating a Background Using the Inspector
  • Using Photoshop Files
  • Compositing with Blend Modes and Filters
  • Editing in Motion
  • Making Overwrite Edits
  • Managing Timeline Tracks
  • Applying Masks and Using Clones and Importing Motion Projects

Creating Animation with Behaviors

  • Adding Basic Motion Behaviors
  • Stacking Behaviors
  • Using Basic Motion Behaviors in 3D
  • Using Simulation Behaviors
  • Applying Parameter Behaviors
  • Cloning a Group and Combining Behaviors and Adding a Light

Animating with Keyframes

  • Recording Keyframes
  • Changing Keyframes Interpolation
  • Setting Keyframes Manually
  • Using Keyframes on Multiple Parameters
  • Working with Multiple Keyframe Curves and Animating Crop with Keyframes

Creating Content with Generators, Shapes and Paint Strokes

  • Drawing Shapes
  • Creating a Background with a Generator
  • Searching for Content
  • Modifying Animated Content
  • Masking with Images
  • Importing Vector Graphics
  • Working with Paint Strokes
  • Using Shape Behaviors and Using the Bezier Tool

Creating Text Effects

  • Creating, Formatting and Styling Text Layers
  • Saving and Applying Text Style Presets
  • Duplicating, editing and Aligning Text Layers
  • Applying Text Behaviors
  • Using the Glyph Tool
  • Saving a Text Animation Favorite and Adding Motion Blur

Working with Particle Emitters and Replicators

  • Using Emitters to Make Particle Systems
  • Adjusting Emitter and Cell Controls in the Inspector
  • Adding Cells
  • Using Emitters from the Library
  • Replicating Elements and Modifying Replicator Presets

Using Audio

  • Importing Audio
  • Setting Markers and Keyframes in the Audio Editor
  • Working with Audio and Video
  • Editing to the Beat and Animating with Audio

Speed Changes and Optical Flow

  • Creating Constant Speed Changes
  • Using Frame Blending and Optical Flow
  • Creating Speed Ramps with Keyframes
  • Creating Speed Effects with Retiming Behaviors and Using Time Filters

Stabilising, Tracking and Keying

  • Tracking and Stabilizing a Shot
  • Keying Greenscreen Footage
  • Creating Garbage Masks and Correcting Color for Seamless Compositing

Publishing Smart Templates for Final Cut Pro X

  • Setting up the Final Cut Pro Project
  • Working with Effects Presets
  • Modifying Effects Presets,
  • Creating Smart Motion Templates
  • Completing the Animation
  • Using Build In and Build Out Markers and Publishing Parameters

Rigging and Publishing Widgets

  • Rigging a Checkbox Widget
  • Modifying, Testing and Publishing a Widget
  • Deconstructing a Transition Project
  • Rigging a Pop-up Widget
  • Using the Link Parameter Behavior
  • Creating a Final Cut Effect
  • Rigging the Slider Widget and Publishing Widgets and Parameters

Building a 3D Scene

  • Making 3D Transformations in the Canvas
  • Converting 2D Groups to 3D
  • Adding and Working with Cameras
  • Arranging and Modifying Groups and Layers in 3D Space and Mixing 2D and 3D Groups

Animating Cameras and Using Advanced 3D Features

  • Animating a Camera with Behaviors
  • Using Advanced 3D Features
  • Working with Depth of Field
  • Turning on Reflections
  • Using Lights and Shadows and Exporting Advanced 3D Features

Certification Exam (optional)

  • Students take an end user exam to earn Apple Certified Pro, Motion 5 Level One status

Course Dates

London Greenwich

Dates Price Book Now
15 - 17 Oct £645 Book Now
3 - 5 Dec £645 Book Now

Bristol

Dates Price Book Now
11 - 13 Aug £545 Book Now
24 - 26 Sep £645 Book Now
26 - 28 Nov £645 Book Now


All our courses run in London and Bristol, or can be tailored to requirements at your own offices. For alternative dates, please email or call us on 0208 269 4260
All prices are per person and are subject to VAT
15% discount for groups of four delegates.
10% discount for groups of three delegates.
(This offer applies for delegates on the same public scheduled course on the same date.)

Exams and Certification

Attendance on this course is a pre-requisite towards passing the Motion 5 Level One Exam, allowing a successful candidate to achieve Apple Certified Pro - Motion 5 Level One status.

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