Motion 101: Introduction to Motion 4

Duration: 3 Days

Objectives

This three-day, hands-on course will familiarize students with Motion, Apple's revolutionary software for motion graphics design. This comprehensive course covers working with Motion's Real-Time Design engine and interface, behavior-based animation, parameter behaviors, blend modes, advanced particle system design, advanced title animation, working with templates, chroma key techniques, masking methods, advanced 3D features, working with audio, keyframing, and integration.

Pre-requisites

* Basic knowledge of the Macintosh OS * Basic knowledge of motion graphics terminology is recommended

Course includes

A comprehensive set of reference notes covering course topics, follow-up telephone support and, for training on Transmedia premises, lunch and refreshments.

Dates

Dates Location Price Book Now
16 - 18 Aug London £595 Book Now
16 - 18 Aug Bristol £595 Book Now
20 - 22 Sep Bristol £595 Book Now
11 - 13 Oct London £595 Book Now
See all course dates
All our courses run in London and Bristol or at your offices. For alternative dates, please email or call us on 0208 269 4260
All prices are per person and exclude VAT

 

"An enjoyable and productive day. A flexible content and pace of work which suited our needs"

Guardian News & Media


Course outline

Getting Around in Motion
Following a New Paradigm, Opening Motion, Importing Video, Setting the Play Range, Transforming and Duplicating a Clip, Adding Effects, Stylizing with Filters, Framing with a Mask, Animating with Behaviors, Compositing with a Blend Mode, using LIbrary Content, Adding and Animating Text and Using the Function Keys

Building a Composite
Setting Up a Project, Creating a Background Using the Inspector, Using Photoshop Files, Compositing with Blend Modes and Filters, Editing in Motion, Making Overwrite Edits, Managing Timeline Tracks, Applying Masks and Using Clones and Importing Motion Projects

Working with Templates

Using the Template Browser, Working with Drop Zones and Text, Modifying a Template, Converting a Project to a Template, Saving Templates and Using Master Templates in Final Cut Pro

Using Motion with Final Cut Pro
Final Cut Pro to Motion and Back: the Workflow, Building an Animated Lower Third, Creating a 3D Spin Effect, Fading Text, Completing the Round Trip: Returning to Final Cut Pro, Sending Motion Graphics and Effects from Final Cut Pro to Motion, Sending Clips with Effects, Cleaning Up a Motion Project, Adding and Animating Title Graphics

Sharing Your Project
Sharing Projects, Exporting Projects, Saving and Sharing Project Components, Using Favorites and Saving to the File Browser

Creating Animation with Behaviors
Adding Basic Motion Behaviors, Stacking Behaviors, Using Basic Motion Behaviors in 3D, Using Simulation Behaviors, Applying Parameter Behaviors, Cloning a Group and Combining Behaviors and Adding a Light

Animating with Keyframes
Recording Keyframes, Changing Keyframes Interpolation, Setting Keyframes Manually, Using Keyframes on Multiple Parameters, Working with Multiple Keyframe Curves and Animating Crop with Keyframes

Creating Content with Generators, Shapes and Paint Strokes
Working with Video, Creating a Background with a Generator, Animating a Background, Understanding Fixed Resolution, using Shapes, Using Shape Behaviors, Creating a Vignette Effect, Working with Paint Strokes and Using the Bezier Tool



 

Creating Text Effects
Creating, Formatting and Styling Text Layers, Saving and Applying Text Style Presets, Duplicating, editing and Aligning Text Layers, Applying Text Behaviors, Animating Using the Adjust Glyph Tool, Saving a Text Animation Favorite and Adding Motion Blur

Working with Particle Emitters and Replicators

Using Emitters to Make Particle Systems, Adjusting Emitter and Cell Controls in the Inspector, Adding Cells, Using Emitters from the Library, Replicating Elements and Modifying Replicator Presets

Using Audio
Importing Audio, Setting Markers and Keyframes in the Audio Editor, Working with Audio and Video, Editing to the Beat and Animating with Audio

Speed Changes and Optical Flow

Creating Constant Speed Changes, Using Frame Blending and Optical Flow, Creating Speed Ramps with Keyframes, Creating Speed Effects with Retiming Behaviors and Using Time FIlters

Stabilizing and Tracking
Setting Up the Project, Creating a Wide-Screen Matte, Stabilizing a Shot, Creating a Match Move, Animating a Mask and colour-Correcting a Shot

Keying
Preparing the Background Plate, Keying the Sho and Refining the Composite

Building a 3D Scene
Making 3D Transformations in the Canvas, Converting 2D Groups to 3D, Adding and Working with Cameras, Arranging and Modifing Groups and Layers in 3D Space and Mixing 2D and 3D Groups

Animating Cameras and USing Advanced 3D Features
Animating a Camera with Behaviors, Animating a Camera with Keyframes, Using the Walk Camera Tool, Using Advanced 3D Features, Working with Depth of Field, Turning on Reflections, Using Lights and Shadows and Exporting Advanced 3D Features

 

 

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