Course outline
Real Model CreationGeometry
• Booleans
• Mesh ‘Sub-Object’ editing
• Working within Poly’limits
• Free Form Deformers (FFD’s)
Texturing
• Multi-Sub Materials
• Textures Layouts
• Mapping Layouts
Linking
• Hierarchical Linking
• Pivot Testing
The power of Poly Modelling
Poly Modelling a ‘low-poly’ Human
• Vertex manipulation
• Axis Manipulation
• Mirroring and seams
Building smooth surfaces
Bezier Curves
• Patch and Surface models
• Nurbs (overview)
Modelling a low poly Human
• Reference planes/images
• Modelling to planes
• Joining between planes
Converting
• Splines to Surfacecs
• Surfaces to Patches
